[gd_scene load_steps=6 format=3 uid="uid://bsvm4iblmuaa"] [ext_resource type="Texture2D" uid="uid://bu3w5slec6gib" path="res://assets/Models/brick1.png" id="1_ugull"] [ext_resource type="Texture2D" uid="uid://dtccywxaqkqwk" path="res://assets/Models/brick1.normal.png" id="2_v5fic"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_t7m8f"] resource_name = "Brick" cull_mode = 2 albedo_texture = ExtResource("1_ugull") normal_enabled = true normal_texture = ExtResource("2_v5fic") texture_filter = 2 [sub_resource type="ArrayMesh" id="ArrayMesh_qxqqg"] _surfaces = [{ "aabb": AABB(-1.5, 0, -1.5, 3, 1e-05, 3.00001), "format": 34896613377, "index_count": 6, "index_data": PackedByteArray(0, 0, 3, 0, 1, 0, 0, 0, 2, 0, 3, 0), "name": "Brick", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 4, "vertex_data": PackedByteArray(0, 0, 0, 0, 254, 255, 0, 0, 255, 255, 0, 0, 254, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0) }] blend_shape_mode = 0 [sub_resource type="ArrayMesh" id="ArrayMesh_totmf"] resource_name = "DecorationAssetsPt1_Plane_002" _surfaces = [{ "aabb": AABB(-1.5, 0, -1.5, 3, 1e-05, 3.00001), "attribute_data": PackedByteArray(0, 0, 255, 255, 255, 255, 255, 255, 0, 0, 0, 0, 255, 255, 0, 0), "format": 34896613399, "index_count": 6, "index_data": PackedByteArray(0, 0, 3, 0, 1, 0, 0, 0, 2, 0, 3, 0), "material": SubResource("StandardMaterial3D_t7m8f"), "name": "Brick", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 4, "vertex_data": PackedByteArray(0, 0, 0, 0, 254, 255, 255, 191, 255, 255, 0, 0, 254, 255, 255, 191, 0, 0, 0, 0, 0, 0, 255, 191, 255, 255, 0, 0, 0, 0, 255, 191, 255, 255, 255, 127, 255, 255, 255, 127, 255, 255, 255, 127, 255, 255, 255, 127) }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_qxqqg") [node name="brick" type="Node3D"] [node name="BrickPlane" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0, -1, 0, 1, 0, 0, 1.5, 0) mesh = SubResource("ArrayMesh_totmf") skeleton = NodePath("")