extends Node ## ANGLES # Check if a colliding body is aligned within a given angle of the object # max_angle_diff --- note: set to 1 if angle won't be counted # currently only works when objects are scaled (1,1,1) func angle_velocity_aligned(source:Node,source_angle:Vector3,body:Node,max_angle_diff:Vector3): var obj_direction = source.basis * source_angle print("SOURCE BASIS ",source.basis) var player_direction = body.velocity.normalized() var diff = abs(abs(obj_direction) - abs(player_direction)) print("------------------------------------------------------------") print("OBJ DIRECTION: ",obj_direction) print("PLAYER DIRECTION: ", player_direction) print("MAX ANGLE DIFF ",max_angle_diff) print("DIFFERENCE: ", diff) print("------------------------------------------------------------") if diff.x <= max_angle_diff.x and diff.y <= max_angle_diff.y and diff.z <= max_angle_diff.z: return true else: return false