[gd_scene load_steps=9 format=3 uid="uid://bn5nf4esciwex"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_788j8"] albedo_color = Color(1, 0, 0, 1) [sub_resource type="SphereMesh" id="SphereMesh_u4ac2"] material = SubResource("StandardMaterial3D_788j8") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3i52q"] albedo_color = Color(1, 0.540167, 0.11, 1) [sub_resource type="BoxMesh" id="BoxMesh_xyuxq"] material = SubResource("StandardMaterial3D_3i52q") size = Vector3(0.85, 0.85, 0.85) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_p0ha4"] albedo_color = Color(0.48, 1, 0.497333, 1) [sub_resource type="PrismMesh" id="PrismMesh_xnm4h"] material = SubResource("StandardMaterial3D_p0ha4") size = Vector3(1, 1, 0.855) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4koei"] albedo_color = Color(0.45, 0.596667, 1, 1) [sub_resource type="CylinderMesh" id="CylinderMesh_dp7xj"] material = SubResource("StandardMaterial3D_4koei") top_radius = 0.0 bottom_radius = 0.34 height = 1.54 radial_segments = 4 [node name="TestMultimesh" type="Node3D"] [node name="Node3D" type="Node3D" parent="."] [node name="MeshInstance3D1" type="MeshInstance3D" parent="Node3D"] mesh = SubResource("SphereMesh_u4ac2") skeleton = NodePath("../..") [node name="MeshInstance3D2" type="MeshInstance3D" parent="Node3D"] visible = false mesh = SubResource("BoxMesh_xyuxq") skeleton = NodePath("../..") [node name="MeshInstance3D3" type="MeshInstance3D" parent="Node3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.118133, 0) visible = false mesh = SubResource("PrismMesh_xnm4h") skeleton = NodePath("../..") [node name="MeshInstance3D4" type="MeshInstance3D" parent="Node3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.246009, 0) visible = false mesh = SubResource("CylinderMesh_dp7xj") skeleton = NodePath("../..")