extends AnimatableBody3D const SPEED = 30.0 @onready var mesh = $MeshInstance3D @onready var ray = $RayCast3D @onready var particles = $GPUParticles3D # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): position += transform.basis * Vector3(0, 0, -SPEED) * delta func _on_timer_timeout(): queue_free()