extends Node3D @onready var gamemode: Label3D = $Gamemode @onready var kills: Label3D = $Kills @onready var deaths: Label3D = $Deaths @onready var shots_fired: Label3D = $"Shots Fired" @onready var high_score: Label3D = $"High Score" @onready var level_control = get_tree().current_scene # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: gamemode.text = str(level_control.gamemode.gamemode_name) high_score.text = str("HIGH SCORE : $",GameGlobals.high_score) kills.text = "Kills : " + str(GameGlobals.enemies_killed) deaths.text = "Deaths : " + str(GameGlobals.player_deaths) shots_fired.text = "Shots Fired : " + str(GameGlobals.shots_fired)