extends CSGBox3D class_name CSGSpawner func _ready() -> void: visible = false func random_box_pos(): var x : float = randf_range(size.x / 2, -size.x /2) var y : float = randf_range(size.y/ 2, -size.y /2) var z : float = randf_range(size.z / 2, -size.z /2) return Vector3(x,y,z)