extends Label var rng = RandomNumberGenerator.new() const WIGGLE_SPEED = 100 var pickuptext # Called when the node enters the scene tree for the first time. func _ready(): self.visible = true text = pickuptext # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): var lv_x = rng.randf_range(-10,10.0) var lv_y = rng.randf_range(-10.0,10.0) self.position = + Vector2(lv_x, lv_y) * (delta * WIGGLE_SPEED) await get_tree().create_timer(.6).timeout queue_free()