extends Node ## ANGLES # Check if a colliding body is aligned within a given angle of the object # max_angle_diff --- note: set to 1 if angle won't be counted # currently only works when objects are scaled (1,1,1) func angle_velocity_aligned(source:Node, source_angle:Vector3, body:Node, max_angle_diff:Vector3): var obj_direction = source.basis * source_angle var player_direction = body.velocity.normalized() var diff = abs(abs(obj_direction) - abs(player_direction)) if diff.x <= max_angle_diff.x and diff.y <= max_angle_diff.y and diff.z <= max_angle_diff.z: return true else: return false