extends State class_name EnemyState @export var enemy : CharacterBody3D @export var move_speed : float = 3 @export var can_see : bool = false # indicates whether the enemy is able to see things in the state func Update(delta): if enemy.visibility_areas != null: for area in enemy.visibility_areas: var bodies = area.get_overlapping_bodies() if bodies != null: for i in bodies: if i is Player: enemy.character_follow = i else: enemy.character_follow = null if enemy.character_follow != null: if can_see: if enemy.is_player_visible(): print("PLAYER SPOTTED") enemy.cache_player_pos() Transitioned.emit(self,"attack")