[gd_scene load_steps=6 format=3 uid="uid://cp8563f0oxvff"] [ext_resource type="Script" path="res://scripts/mag1.gd" id="1_rutbo"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jp0tl"] resource_name = "mac10.mag" cull_mode = 2 albedo_color = Color(0, 0, 0, 1) metallic = 0.568182 roughness = 0.745455 [sub_resource type="ArrayMesh" id="ArrayMesh_sg8o4"] _surfaces = [{ "aabb": AABB(-0.13008, -1.66335, -0.056558, 0.26016, 1.67278, 0.113126), "format": 34896613377, "index_count": 36, "index_data": PackedByteArray(5, 0, 1, 0, 0, 0, 5, 0, 4, 0, 1, 0, 4, 0, 3, 0, 1, 0, 4, 0, 6, 0, 3, 0, 6, 0, 2, 0, 3, 0, 6, 0, 7, 0, 2, 0, 7, 0, 0, 0, 2, 0, 7, 0, 5, 0, 0, 0, 3, 0, 0, 0, 1, 0, 3, 0, 2, 0, 0, 0, 4, 0, 7, 0, 6, 0, 4, 0, 5, 0, 7, 0), "name": "mac10.mag", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 8, "vertex_data": PackedByteArray(0, 0, 254, 255, 249, 255, 0, 0, 0, 0, 254, 255, 0, 0, 0, 0, 255, 255, 254, 255, 249, 255, 0, 0, 255, 255, 254, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 249, 255, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 255, 255, 0, 0, 249, 255, 0, 0) }] blend_shape_mode = 0 [sub_resource type="ArrayMesh" id="ArrayMesh_qae6h"] resource_name = "mac10_Cube_003" _surfaces = [{ "aabb": AABB(-0.13008, -1.66335, -0.056558, 0.26016, 1.67278, 0.113126), "attribute_data": PackedByteArray(255, 159, 0, 0, 255, 223, 255, 63, 255, 159, 255, 255, 255, 159, 255, 191, 255, 223, 255, 127, 255, 159, 255, 191, 255, 159, 255, 63, 255, 159, 255, 63, 255, 159, 255, 63, 255, 159, 255, 127, 255, 159, 255, 127, 255, 159, 255, 127, 255, 95, 255, 191, 255, 95, 255, 191, 255, 95, 255, 191, 255, 95, 0, 0, 255, 95, 0, 0, 255, 95, 255, 255, 255, 95, 255, 127, 255, 95, 255, 127, 255, 95, 255, 127, 255, 95, 255, 63, 255, 95, 255, 63, 255, 95, 255, 63), "format": 34896613399, "index_count": 36, "index_data": PackedByteArray(17, 0, 5, 0, 2, 0, 17, 0, 14, 0, 5, 0, 12, 0, 9, 0, 3, 0, 12, 0, 18, 0, 9, 0, 20, 0, 8, 0, 11, 0, 20, 0, 23, 0, 8, 0, 21, 0, 0, 0, 6, 0, 21, 0, 15, 0, 0, 0, 10, 0, 1, 0, 4, 0, 10, 0, 7, 0, 1, 0, 13, 0, 22, 0, 19, 0, 13, 0, 16, 0, 22, 0), "material": SubResource("StandardMaterial3D_jp0tl"), "name": "mac10.mag", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 24, "vertex_data": PackedByteArray(0, 0, 254, 255, 249, 255, 255, 191, 0, 0, 254, 255, 249, 255, 255, 255, 0, 0, 254, 255, 249, 255, 84, 213, 0, 0, 254, 255, 0, 0, 255, 255, 0, 0, 254, 255, 0, 0, 255, 255, 0, 0, 254, 255, 0, 0, 84, 213, 255, 255, 254, 255, 249, 255, 255, 191, 255, 255, 254, 255, 249, 255, 255, 255, 255, 255, 254, 255, 249, 255, 84, 213, 255, 255, 254, 255, 0, 0, 255, 255, 255, 255, 254, 255, 0, 0, 255, 255, 255, 255, 254, 255, 0, 0, 84, 213, 0, 0, 0, 0, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 255, 63, 0, 0, 0, 0, 0, 0, 84, 213, 0, 0, 0, 0, 249, 255, 255, 191, 0, 0, 0, 0, 249, 255, 255, 63, 0, 0, 0, 0, 249, 255, 84, 213, 255, 255, 0, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 255, 63, 255, 255, 0, 0, 0, 0, 84, 213, 255, 255, 0, 0, 249, 255, 255, 191, 255, 255, 0, 0, 249, 255, 255, 63, 255, 255, 0, 0, 249, 255, 84, 213, 255, 255, 255, 255, 255, 127, 255, 191, 84, 213, 84, 213, 255, 191, 255, 191, 255, 127, 255, 191, 84, 213, 84, 213, 255, 255, 255, 255, 255, 127, 255, 191, 170, 42, 170, 42, 255, 191, 255, 191, 255, 127, 255, 191, 170, 42, 170, 42, 255, 191, 255, 191, 0, 0, 255, 127, 84, 213, 84, 213, 255, 255, 255, 255, 0, 0, 255, 127, 84, 213, 84, 213, 255, 191, 255, 191, 0, 0, 255, 127, 170, 42, 170, 42, 255, 255, 255, 255, 0, 0, 255, 127, 170, 42, 170, 42) }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_sg8o4") [sub_resource type="BoxShape3D" id="BoxShape3D_b8mfj"] size = Vector3(0.152, 0.851, 0.075) [node name="Mag1" type="RigidBody3D"] collision_layer = 2 collision_mask = 2 mass = 2.0 continuous_cd = true linear_damp = 0.5 angular_damp = 0.5 script = ExtResource("1_rutbo") [node name="mag2" type="MeshInstance3D" parent="."] transform = Transform3D(0.5, 5.33475e-10, -2.91038e-10, -4.79758e-11, 0.5, 0, 5.82077e-10, 0, 0.5, 0.00147575, 0.411713, -0.000726776) mesh = SubResource("ArrayMesh_qae6h") skeleton = NodePath("") [node name="Timer" type="Timer" parent="."] wait_time = 30.0 one_shot = true autostart = true [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 1.78269e-07, 0, -4.62541e-08, 1, 0, 1.0035e-07, -1.69966e-08, 1, 0, 0, 0) shape = SubResource("BoxShape3D_b8mfj") [connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]