@tool extends Node3D @export var portal_node : Node @onready var level_name: Label3D = $"Level Name" @onready var gamemode_label: Label3D = $Gamemode # Called when the node enters the scene tree for the first time. func _ready() -> void: level_name.text = portal_node.scene_name gamemode_label.text = portal_node.level_gamemode.gamemode_name # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass