[gd_scene load_steps=5 format=3 uid="uid://crvohhc6kgshn"] [ext_resource type="Texture2D" uid="uid://doo43x1ma0ufm" path="res://assets/UI/Crosshair/100h/Bullet Hole 1_png.png" id="1_a6hxe"] [ext_resource type="Script" path="res://scripts/bullet_hole.gd" id="1_r63bq"] [sub_resource type="PlaneMesh" id="PlaneMesh_rv5u3"] size = Vector2(0.1, 0.1) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_y0mpl"] transparency = 2 alpha_scissor_threshold = 0.454 alpha_antialiasing_mode = 0 blend_mode = 3 albedo_texture = ExtResource("1_a6hxe") [node name="BulletHole" type="Node3D" groups=["spawned"]] script = ExtResource("1_r63bq") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, -0.001) mesh = SubResource("PlaneMesh_rv5u3") surface_material_override/0 = SubResource("StandardMaterial3D_y0mpl") [node name="Timer" type="Timer" parent="."] wait_time = 60.0 [connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]