extends Node3D @export var portal_node : Node @onready var level_name: Label3D = $"Level Name" @onready var gamemode_label: Label3D = $Gamemode @onready var active: Label3D = $Active func _process(delta: float) -> void: level_name.text = portal_node.scene_name gamemode_label.text = portal_node.level_gamemode.gamemode_name active.text = str("ACTIVE: ",portal_node.active) func update_sign_names(): level_name.text = portal_node.scene_name gamemode_label.text = portal_node.level_gamemode.gamemode_name