extends Node @onready var playlist_generator: Control = $"../Playlist Generator" var portals = [] # Called when the node enters the scene tree for the first time. func _ready() -> void: playlist_generator.load_playlist() print("CURRENT MATCH : ",GameGlobals.current_match) for i in get_tree().current_scene.get_children(): if i.is_in_group("portal"): portals.append(i) print("PORTALS") var id = 0 for i in portals: i.scene_path = str(GameGlobals.current_match[0][id]["map"]) i.scene_name = str(GameGlobals.current_match[0][id]["map"]) id += 1 # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: print("CURRENT MATCH ",GameGlobals.current_match[0])