[gd_scene load_steps=6 format=3 uid="uid://b0rkkp07y3fnu"] [ext_resource type="Script" path="res://scripts/die_particles.gd" id="1_frf2k"] [ext_resource type="AudioStream" uid="uid://wd061pl0d7rl" path="res://assets/Audio/deep-low-explosion-SBA-300054677.wav" id="2_ddmln"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e1gej"] albedo_color = Color(0.586219, 0.0370184, 0.140967, 1) emission_enabled = true emission = Color(0.941176, 0, 0, 1) emission_energy_multiplier = 8.0 [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_evi0f"] direction = Vector3(0, 1, 0) spread = 66.739 initial_velocity_min = 1.0 initial_velocity_max = 10.0 [sub_resource type="BoxMesh" id="BoxMesh_00qq1"] size = Vector3(0.1, 0.1, 0.1) [node name="dieParticles" type="Node3D"] script = ExtResource("1_frf2k") [node name="dieParticles" type="GPUParticles3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.17952, 0) material_override = SubResource("StandardMaterial3D_e1gej") cast_shadow = 0 emitting = false amount = 250 lifetime = 5.0 one_shot = true explosiveness = 1.0 process_material = SubResource("ParticleProcessMaterial_evi0f") draw_pass_1 = SubResource("BoxMesh_00qq1") [node name="Audio" type="Node3D" parent="."] [node name="Die" type="AudioStreamPlayer3D" parent="Audio"] stream = ExtResource("2_ddmln") volume_db = 10.0