extends Node @export var anim_player : Node @export var door_open_start : bool = false var door_open : bool # Called when the node enters the scene tree for the first time. func _ready() -> void: add_to_group("door") #check initial door state door_open = door_open_start #match initial door state if door_open: open() else: close() func open(): door_open = true anim_player.play("open") func close(): door_open = false anim_player.play("close")