[gd_scene load_steps=10 format=3 uid="uid://lq83kek13sfy"] [ext_resource type="Script" uid="uid://7be7yg3rcluj" path="res://scripts/tracker_marker.gd" id="1_pi8qa"] [sub_resource type="SphereMesh" id="SphereMesh_ejmtl"] radius = 0.1 height = 0.2 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fmyhe"] transparency = 1 blend_mode = 1 shading_mode = 0 albedo_color = Color(0, 1, 0, 0.498039) [sub_resource type="CylinderMesh" id="CylinderMesh_0f8ut"] top_radius = 0.1 bottom_radius = 0.01 [sub_resource type="Animation" id="Animation_u52hi"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("MeshHandle:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("MeshHandle/Mesh:visible") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Sphere:scale") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(1, 1, 1)] } [sub_resource type="Animation" id="Animation_cu36u"] resource_name = "check" step = 0.01 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("MeshHandle/Mesh:visible") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("MeshHandle:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 20, 0)] } [sub_resource type="Animation" id="Animation_rkem3"] resource_name = "mark" length = 0.25 step = 0.01 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("MeshHandle:position") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.25), "transitions": PackedFloat32Array(2, 2), "update": 0, "values": [Vector3(0, 20, 0), Vector3(0, 0, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("MeshHandle/Mesh:visible") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.02), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [false, true] } [sub_resource type="Animation" id="Animation_ylwlm"] resource_name = "remove" length = 0.35 step = 0.01 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("MeshHandle:position") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.35), "transitions": PackedFloat32Array(2, 2), "update": 0, "values": [Vector3(0, 0, 0), Vector3(0, 20, 0)] } tracks/1/type = "method" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0.35), "transitions": PackedFloat32Array(1), "values": [{ "args": [], "method": &"queue_free" }] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Sphere:scale") tracks/2/interp = 2 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.35), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector3(1, 1, 1), Vector3(0, 0, 0)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("MeshHandle/Mesh:visible") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_776o6"] _data = { &"RESET": SubResource("Animation_u52hi"), &"check": SubResource("Animation_cu36u"), &"mark": SubResource("Animation_rkem3"), &"remove": SubResource("Animation_ylwlm") } [node name="ShootMarker" type="Node3D"] script = ExtResource("1_pi8qa") [node name="Sphere" type="MeshInstance3D" parent="."] mesh = SubResource("SphereMesh_ejmtl") skeleton = NodePath("../MeshHandle") surface_material_override/0 = SubResource("StandardMaterial3D_fmyhe") [node name="MeshHandle" type="Node3D" parent="."] [node name="Mesh" type="MeshInstance3D" parent="MeshHandle"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) visible = false mesh = SubResource("CylinderMesh_0f8ut") skeleton = NodePath("../..") surface_material_override/0 = SubResource("StandardMaterial3D_fmyhe") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_776o6") }