[gd_resource type="ShaderMaterial" load_steps=5 format=3 uid="uid://dmdquv8r5s4x5"] [ext_resource type="Shader" path="res://levels/waterfall.gdshader" id="1_mv5np"] [ext_resource type="Texture2D" uid="uid://csyey7e8s7ovx" path="res://assets/LevelBlockouts/Water_N_A2.png" id="2_jucdd"] [ext_resource type="Texture2D" uid="uid://d0bxo77envrr1" path="res://assets/LevelBlockouts/waterfall_tex.png" id="3_r071o"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_tcvup"] [resource] render_priority = 0 shader = ExtResource("1_mv5np") shader_parameter/light_color = Vector4(1, 1, 1, 0) shader_parameter/dark_color = Vector4(0, 0, 1, 0) shader_parameter/displ_amount = 0.02 shader_parameter/speed = -0.2 shader_parameter/strength = Vector2(0.1, 0.1) shader_parameter/frequency = Vector2(30, 30) shader_parameter/time_factor = Vector2(5, 4) shader_parameter/water_tex = ExtResource("3_r071o") shader_parameter/noise_tex = SubResource("NoiseTexture2D_tcvup") shader_parameter/normal_tex = ExtResource("2_jucdd")