extends Control @onready var level_control = get_tree().current_scene @onready var player: CharacterBody3D = $"../../../.." var paused # Called when the node enters the scene tree for the first time. func _ready() -> void: visible = false # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_resume_pressed() -> void: resume() func _on_save__quit_pressed() -> void: level_control.save_quit() func _on_load_pressed() -> void: SaveLoad.load_data() func _unhandled_input(event: InputEvent) -> void: if Input.is_action_just_pressed("escape"): if player.is_on_floor(): if paused: resume() else: pause() func pause(): paused = true get_tree().paused = true Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) player.toggle_hud(false) player.pause_menu.show() func resume(): paused = false hide() get_tree().paused = false Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) player.toggle_hud(true) func _on_main_menu_pressed() -> void: get_tree().change_scene_to_file("res://MainMenu.tscn")