extends RigidBody3D @export var broken_object : Resource @onready var music = $Music/AudioStreamPlayer3D # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func interact(): if music.is_playing(): music.stop() else: music.play() func breaking(current_velocity): var spawn_broken = broken_object.instantiate() spawn_broken.position = global_position spawn_broken.transform.basis = global_transform.basis spawn_broken.rotation = rotation var pieces = spawn_broken.get_children() for piece in pieces: if piece is RigidBody3D: piece.linear_velocity += current_velocity get_tree().get_root().add_child(spawn_broken) queue_free()