extends Node3D @onready var portal_node = get_parent() @onready var level_name: Label3D = $"Level Name" @onready var gamemode_label: Label3D = $Gamemode @onready var active: Label3D = $Active func _process(delta: float) -> void: if portal_node.active: level_name.text = portal_node.level_info["level_name"] if portal_node.level_info["gamemode_path"] != null: gamemode_label.text = load(portal_node.level_info["gamemode_path"]).gamemode_name active.text = str("active: ",portal_node.active) else: level_name.text = "closed for maintenance" gamemode_label.text = "-" active.text = "active: closed" func update_sign_names(): level_name.text = portal_node.scene_name gamemode_label.text = portal_node.level_gamemode.gamemode_name