extends Node3D @export_enum("Enemy", "Trap") var enemy_type: int @export var damage : float = 1 @export var pushback : float = 5 @export var taunts : Array[String] = [] @onready var outline_meshes = [$Spikes1/MeshInstance3D] @onready var ray_cast: RayCast3D = $RayCast3D # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_area_3d_body_entered(body: Node3D) -> void: if body.is_in_group("player"): body.hit(damage,self,enemy_type) body.velocity = ray_cast.global_transform.basis * Vector3(0,0,-pushback)