extends Area3D @onready var level_control = get_tree().current_scene # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_area_exited(area): pass #level_control.die() func _on_body_shape_exited(body_rid, body, body_shape_index, local_shape_index): level_control.die()