extends Node var last_scene @onready var playlist_generator: Node = $PlaylistGenerator @onready var leaderboard_name: TextEdit = $MarginContainer/VBoxContainer/leaderboard_name # Called when the node enters the scene tree for the first time. func _ready() -> void: SaveLoad.load_persistent_data() leaderboard_name.text = GameGlobals.leaderboard_name playlist_generator.load_playlist() func _on_continue_pressed() -> void: var level var load_to_gamemode if GameGlobals.leaderboard_name != leaderboard_name.text: GameGlobals.leaderboard_name = leaderboard_name.text playlist_generator.load_playlist() if GameGlobals.current_level == null: level = "res://scenes/HUBWORLD.tscn" load_to_gamemode = "res://GameModes/hubworld.tres" else: level = GameGlobals.current_level load_to_gamemode = GameGlobals.current_gamemode get_tree().change_scene_to_file(level) GameGlobals.loading_gamemode = load(load_to_gamemode) print("LEVEL : ",GameGlobals.current_level) func _on_exit_pressed() -> void: get_tree().quit()