extends Node3D var is_climbing = false # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_area_3d_body_entered(body): if body.is_in_group("player"): is_climbing = true body.lader_collide(is_climbing) func _on_area_3d_body_exited(body): if body.is_in_group("player"): is_climbing = false body.lader_collide(is_climbing)