[gd_scene load_steps=4 format=3 uid="uid://bg6n67t07osaj"] [sub_resource type="SphereShape3D" id="SphereShape3D_q6nfx"] radius = 0.3 [sub_resource type="SphereMesh" id="SphereMesh_r5deh"] radius = 0.3 height = 0.6 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_q6nfx"] albedo_color = Color(1, 0, 0, 1) roughness = 0.25 [node name="BouncyBall" type="RigidBody3D"] collision_layer = 32 collision_mask = 37 [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("SphereShape3D_q6nfx") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("SphereMesh_r5deh") surface_material_override/0 = SubResource("StandardMaterial3D_q6nfx")