extends Node3D @onready var die_particles = $dieParticles @onready var die_particles_2: GPUParticles3D = $dieParticles2 @export var audio_explode : Node # Called when the node enters the scene tree for the first time. func _ready(): die_particles.emitting = true # die_particles_2.emitting = true audio_explode.play() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func save(): var save_dict = { "filename" : get_scene_file_path(), "parent" : get_parent().get_path(), "pos_x" : position.x, "pos_y" : position.y, "pos_z" : position.z, "rot_x" : rotation.x, "rot_y" : rotation.y, "rot_z" : rotation.z, } return save_dict