LOOKS LIKE I FIXED THE BULLETS
needed to add raycast to target area collision layer
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=41 format=4 uid="uid://dqwkal3t4gf2p"]
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[gd_scene load_steps=45 format=4 uid="uid://dqwkal3t4gf2p"]
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[ext_resource type="Script" path="res://scripts/blunderbus.gd" id="1_w46uw"]
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[ext_resource type="PackedScene" uid="uid://717hhehp83k8" path="res://assets/shotgun_pellet.tscn" id="2_544x3"]
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@@ -227,12 +227,12 @@ _surfaces = [{
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_3f3hx")
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[sub_resource type="Curve" id="Curve_rmltw"]
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[sub_resource type="Curve" id="Curve_h8f1e"]
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_data = [Vector2(0, 0), 0.0, 1.4, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_a61ob"]
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curve = SubResource("Curve_rmltw")
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curve = SubResource("Curve_h8f1e")
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[sub_resource type="Gradient" id="Gradient_0viso"]
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
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@@ -240,13 +240,13 @@ colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_qejk1"]
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gradient = SubResource("Gradient_0viso")
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[sub_resource type="Curve" id="Curve_6gtuk"]
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[sub_resource type="Curve" id="Curve_hewln"]
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min_value = -1.0
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_data = [Vector2(0, -1), 0.0, 2.8, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_td4g1"]
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curve = SubResource("Curve_6gtuk")
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curve = SubResource("Curve_hewln")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_xmjr3"]
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particle_flag_rotate_y = true
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@@ -263,7 +263,7 @@ turbulence_enabled = true
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turbulence_noise_strength = 0.0
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turbulence_noise_scale = 0.5
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_crqaw"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_x7w80"]
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transparency = 1
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blend_mode = 1
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shading_mode = 0
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@@ -272,10 +272,25 @@ albedo_texture = ExtResource("9_fldbw")
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billboard_mode = 1
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[sub_resource type="PlaneMesh" id="PlaneMesh_756l0"]
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material = SubResource("StandardMaterial3D_crqaw")
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material = SubResource("StandardMaterial3D_x7w80")
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size = Vector2(1, 1)
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orientation = 2
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[sub_resource type="Curve" id="Curve_rmltw"]
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_data = [Vector2(0, 0), 0.0, 1.4, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_gllo2"]
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curve = SubResource("Curve_rmltw")
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[sub_resource type="Curve" id="Curve_6gtuk"]
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min_value = -1.0
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_data = [Vector2(0, -1), 0.0, 2.8, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_qa12x"]
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curve = SubResource("Curve_6gtuk")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ay36f"]
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emission_shape = 1
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emission_sphere_radius = 0.1
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@@ -286,8 +301,8 @@ initial_velocity_max = 10.0
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gravity = Vector3(0, 0.5, 0)
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scale_min = 5.0
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scale_max = 5.0
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alpha_curve = SubResource("CurveTexture_a61ob")
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hue_variation_curve = SubResource("CurveTexture_td4g1")
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alpha_curve = SubResource("CurveTexture_gllo2")
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hue_variation_curve = SubResource("CurveTexture_qa12x")
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turbulence_enabled = true
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turbulence_noise_strength = 0.0
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turbulence_noise_scale = 0.655
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