LOOKS LIKE I FIXED THE BULLETS
needed to add raycast to target area collision layer
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@@ -82,7 +82,7 @@ margin = 0.001
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height = 1.5
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radius = 0.055
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[node name="Bullet" type="RigidBody3D" node_paths=PackedStringArray("collision_shape")]
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[node name="Bullet" type="RigidBody3D"]
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top_level = true
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collision_layer = 128
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collision_mask = 233
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@@ -95,7 +95,6 @@ continuous_cd = true
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contact_monitor = true
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max_contacts_reported = 3
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script = ExtResource("1_oj0f5")
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collision_shape = NodePath("BulletCollision")
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[node name="Cylinder" type="MeshInstance3D" parent="."]
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transform = Transform3D(-2, -3.01992e-07, 0, 0, 0, -2, 3.01992e-07, -2, 0, 1.46364e-07, 0, 0.627698)
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@@ -135,8 +134,8 @@ shape = SubResource("CylinderShape3D_tqvit")
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[node name="RayCast3D" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.781848)
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target_position = Vector3(0, 0, -3)
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collision_mask = 105
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target_position = Vector3(0, 0, -6)
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collision_mask = 233
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collide_with_areas = true
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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