tweaks to target marker

This commit is contained in:
Derek
2025-05-08 07:53:21 -05:00
parent 739af6feeb
commit ff0a10ad6e
2 changed files with 4 additions and 3 deletions

View File

@@ -3,7 +3,7 @@
[sub_resource type="CylinderMesh" id="CylinderMesh_oai8k"]
top_radius = 0.05
bottom_radius = 0.05
height = 1.0
height = 3.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_oai8k"]
transparency = 1
@@ -15,6 +15,6 @@ emission_energy_multiplier = 10.0
[node name="enemyTargetMarker" type="Node3D"]
[node name="Node3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
mesh = SubResource("CylinderMesh_oai8k")
surface_material_override/0 = SubResource("StandardMaterial3D_oai8k")