tweaked crouch slide
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@@ -71,14 +71,18 @@ func _process(delta: float) -> void:
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stam_bar_visible = true
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current_stam_bar.value = player.remaining_stamina
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ammo.text = str(level_control.ammo_current[level_control.current_gun_index]) +" | " + str(level_control.ammo_reserve[level_control.current_gun_index])
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if player.gun != null:
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ammo.text = str(level_control.ammo_current[level_control.current_gun_index]) +" | " + str(level_control.ammo_reserve[level_control.current_gun_index])
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lerp_color(ammo,RED_COLOR,FULL_WHITE,level_control.ammo_current[level_control.current_gun_index],player.gun.max_ammo,.5)
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else:
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fade_in_out(ammo,1,false,10,delta)
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fade_in_out(crosshair,1,false,10,delta)
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if player.gun != null:
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gun_name.text = player.gun.gun_name
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else:
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gun_name.visible = false
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lerp_color(ammo,RED_COLOR,FULL_WHITE,level_control.ammo_current[level_control.current_gun_index],player.gun.max_ammo,.5)
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if player.remaining_stamina < 25:
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change_color(current_stam_bar,RED_COLOR,10,delta)
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