revolver tweaks
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@@ -85,7 +85,6 @@ func shoot(player,delta):
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level_control.ammo_current[gun_index] -= 1
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#RECOIL --- fix later to happen over a period of time
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#player.camera.rotation.x = clamp(lerp(player.camera.rotation.x, player.camera.rotation.x + recoil_amount, delta * 10), deg_to_rad(-90), deg_to_rad(60))
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player.weapon_recoil(delta)
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#(ADD PLAYER KICK HERE. RELATIVE TO GUN POSITION)
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audio_fire.pitch_scale = 1 + rng.randf_range(-fire_pitch_scale_amt,fire_pitch_scale_amt)
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audio_fire.play()
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@@ -104,8 +103,9 @@ func shoot(player,delta):
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instance_bullet.instance_bullethole = bullethole.instantiate()
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instance_bullet.gun = self
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get_tree().get_root().add_child(instance_bullet)
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player.weapon_recoil(delta)
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# chamberspin transform
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#chamber.rotate.x =
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#DO SOMETHING HERE
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if fire_mode != 0:
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cycle_count -= 1
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