revolver tweaks

This commit is contained in:
Derek
2024-07-15 23:14:22 -05:00
parent fcd54563a2
commit fe32a00140
3 changed files with 24 additions and 13 deletions

View File

@@ -86,8 +86,6 @@ func shoot(player,delta):
if !anim_player.is_playing():
level_control.ammo_current[gun_index] -= 1
#RECOIL --- fix later to happen over a period of time
#player.camera.rotation.x = clamp(lerp(player.camera.rotation.x, player.camera.rotation.x + recoil_amount, delta * 10), deg_to_rad(-90), deg_to_rad(60))
player.weapon_recoil(delta)
#(ADD PLAYER KICK HERE. RELATIVE TO GUN POSITION)
audio_fire.pitch_scale = 1 + rng.randf_range(-fire_pitch_scale_amt,fire_pitch_scale_amt)
audio_fire.play()
@@ -112,7 +110,7 @@ func shoot(player,delta):
instance_casing.position = casing_ejector.global_position
instance_casing.transform.basis = casing_ejector.global_transform.basis
get_tree().get_root().add_child(instance_casing)
player.weapon_recoil(delta)
if fire_mode != 0:
cycle_count -= 1