revolver tweaks
This commit is contained in:
@@ -86,8 +86,6 @@ func shoot(player,delta):
|
||||
if !anim_player.is_playing():
|
||||
level_control.ammo_current[gun_index] -= 1
|
||||
#RECOIL --- fix later to happen over a period of time
|
||||
#player.camera.rotation.x = clamp(lerp(player.camera.rotation.x, player.camera.rotation.x + recoil_amount, delta * 10), deg_to_rad(-90), deg_to_rad(60))
|
||||
player.weapon_recoil(delta)
|
||||
#(ADD PLAYER KICK HERE. RELATIVE TO GUN POSITION)
|
||||
audio_fire.pitch_scale = 1 + rng.randf_range(-fire_pitch_scale_amt,fire_pitch_scale_amt)
|
||||
audio_fire.play()
|
||||
@@ -112,7 +110,7 @@ func shoot(player,delta):
|
||||
instance_casing.position = casing_ejector.global_position
|
||||
instance_casing.transform.basis = casing_ejector.global_transform.basis
|
||||
get_tree().get_root().add_child(instance_casing)
|
||||
|
||||
player.weapon_recoil(delta)
|
||||
if fire_mode != 0:
|
||||
cycle_count -= 1
|
||||
|
||||
|
||||
Reference in New Issue
Block a user