working with level changes and money deposits

This commit is contained in:
Derek
2025-02-23 14:17:36 -06:00
parent 3ee1f261d1
commit fd2a32dde9
16 changed files with 178 additions and 68 deletions

View File

@@ -3,6 +3,8 @@ extends Node
signal room_entered()
signal room_exited()
@export var one_way = false
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
add_to_group("room_check")
@@ -13,8 +15,9 @@ func _process(delta: float) -> void:
func _on_body_entered(body: Node3D) -> void:
if body.is_in_group("player"):
emit_signal("room_entered")
get_parent().room_entered()
func _on_body_exited(body: Node3D) -> void:
if body.is_in_group("player"):
emit_signal("room_exited")
if !one_way:
if body.is_in_group("player"):
get_parent().room_exited()