Early switch scripts working

This commit is contained in:
Derek
2024-10-09 23:22:14 -05:00
parent 3356454d78
commit fc29636ee6
11 changed files with 168 additions and 71 deletions

View File

@@ -0,0 +1,47 @@
extends Node3D
var switched_on
@export var default_setting : bool = false
@export var toggle_enabled : bool = false
@export var bullet_enabled : bool = true
@export var timer_enabled : bool = false
@export var timer_duration : float = 2.0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
add_to_group("switch")
add_to_group("interact")
switched_on = default_setting
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func interact():
print("switch hit")
if toggle_enabled:
if switched_on:
switched_on = false
else:
switched_on = true
else:
print("switched on")
switched_on = true
func _on_static_body_3d_switch_hit() -> void:
if bullet_enabled:
print("switch hit")
if toggle_enabled:
if switched_on:
switched_on = false
else:
print("switched on")
switched_on = true
else:
print("switched on")
switched_on = true