Early switch scripts working

This commit is contained in:
Derek
2024-10-09 23:22:14 -05:00
parent 3356454d78
commit fc29636ee6
11 changed files with 168 additions and 71 deletions

33
scripts/door.gd Normal file
View File

@@ -0,0 +1,33 @@
extends MeshInstance3D
@export var anim_player : Node
@export var door_open_start : bool = false
var door_open : bool
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
door_open = door_open_start
if door_open:
open()
else:
close()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func open():
anim_player.play("open")
func close():
anim_player.play("close")
func state_change(switch_on):
if door_open != switch_on:
if switch_on:
door_open = true
open()
else:
door_open = false
close()