Early switch scripts working

This commit is contained in:
Derek
2024-10-09 23:22:14 -05:00
parent 3356454d78
commit fc29636ee6
11 changed files with 168 additions and 71 deletions

View File

@@ -0,0 +1,13 @@
extends Node
@export var door : Node
@export var switch : Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if switch.switched_on:
door.state_change(switch.switched_on)