Early switch scripts working

This commit is contained in:
Derek
2024-10-09 23:22:14 -05:00
parent 3356454d78
commit fc29636ee6
11 changed files with 168 additions and 71 deletions

15
levels/switch_target.gd Normal file
View File

@@ -0,0 +1,15 @@
extends StaticBody3D
signal switch_hit()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func hit():
emit_signal("switch_hit")