more substance painter tests
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=69 format=4 uid="uid://b5eclfg0cmmal"]
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[gd_scene load_steps=70 format=4 uid="uid://b5eclfg0cmmal"]
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[ext_resource type="PackedScene" uid="uid://dgogd08c0ubt6" path="res://assets/Models/revolver1.blend" id="1_i5f84"]
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[ext_resource type="Script" path="res://scripts/revolver_1.gd" id="2_7rsti"]
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@@ -7,28 +7,32 @@
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[ext_resource type="Texture2D" uid="uid://dtg3nb2ew72c3" path="res://assets/star_05.png" id="3_q41fl"]
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[ext_resource type="PackedScene" uid="uid://crvohhc6kgshn" path="res://assets/bullet_hole.tscn" id="4_ubqgq"]
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[ext_resource type="PackedScene" uid="uid://c1gdehrsytlkk" path="res://assets/casing.tscn" id="5_m3vsl"]
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[ext_resource type="Texture2D" uid="uid://dit5pj07jr02y" path="res://assets/Models/revolver1.albedo.png" id="6_acf6f"]
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[ext_resource type="Texture2D" uid="uid://ctxjj0wthl8hq" path="res://assets/Models/SubstancePainterTest/revolver1_revolver1_BaseColor.png" id="7_h6kyj"]
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[ext_resource type="AudioStream" uid="uid://dywuxr61pit5t" path="res://assets/Audio/Weapons/38 SPL Revolver/Gunshots/38 SPL Revolver - Gunshot B 001.wav" id="7_ve411"]
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[ext_resource type="Texture2D" uid="uid://b36a5av7x827o" path="res://assets/Models/revolver1.roughness.png" id="7_w8q3k"]
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[ext_resource type="Texture2D" uid="uid://l6vsalcx12qr" path="res://assets/Models/textures/revolver1.normal.png" id="8_72uoo"]
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[ext_resource type="Texture2D" uid="uid://bvsqe82hirgbj" path="res://assets/Models/revolver1.wood.png" id="9_5hgip"]
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[ext_resource type="Texture2D" uid="uid://dwbnvpojmt8x6" path="res://assets/Models/SubstancePainterTest/revolver1_revolver1_Metallic.png" id="8_hsu8h"]
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[ext_resource type="Texture2D" uid="uid://dby2v3j66yk7y" path="res://assets/Models/SubstancePainterTest/revolver1_revolver1_Normal.png" id="9_8afre"]
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[ext_resource type="AudioStream" uid="uid://2rhacxv8tm6j" path="res://assets/Audio/Weapons/38 SPL Revolver/Foley/38 SPL Revolver - Unloading 001.wav" id="9_ob87h"]
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[ext_resource type="AudioStream" uid="uid://t50i483xmj3a" path="res://assets/Audio/Weapons/toy-click-spin-SBA-300071143.wav" id="9_xt6tc"]
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[ext_resource type="AudioStream" uid="uid://bn5irqlit3x7r" path="res://assets/Audio/Weapons/caulk-gun-handle-squeeze-metal-bar-clicks-SBA-300149154.wav" id="10_7umo2"]
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[ext_resource type="Texture2D" uid="uid://0qhedxixr7hi" path="res://assets/Models/revolver1.wood.roughness.png" id="10_8pilu"]
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[ext_resource type="Texture2D" uid="uid://cgvjulost7tbg" path="res://assets/Models/revolver1.wood.normal.png" id="11_acije"]
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[ext_resource type="Texture2D" uid="uid://rp7rea1sv0xe" path="res://assets/Models/SubstancePainterTest/revolver1_revolver1_Roughness.png" id="10_j1j40"]
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[ext_resource type="Texture2D" uid="uid://8yn8b1mt0447" path="res://assets/Models/SubstancePainterTest/revolver1_revolver1.wood_BaseColor.png" id="11_n5qpq"]
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[ext_resource type="Texture2D" uid="uid://bkn458khogu1o" path="res://assets/Models/SubstancePainterTest/revolver1_revolver1.wood_Metallic.png" id="12_udgv8"]
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[ext_resource type="Texture2D" uid="uid://b62xjcmxtacb1" path="res://assets/Models/SubstancePainterTest/revolver1_revolver1.wood_Normal.png" id="13_gdhx5"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_sp8v6"]
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resource_name = "revolver1"
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cull_mode = 2
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albedo_texture = ExtResource("6_acf6f")
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metallic = 0.9
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albedo_texture = ExtResource("7_h6kyj")
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metallic = 1.0
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metallic_specular = 1.0
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roughness_texture = ExtResource("7_w8q3k")
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metallic_texture = ExtResource("8_hsu8h")
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roughness_texture = ExtResource("10_j1j40")
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roughness_texture_channel = 4
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normal_enabled = true
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normal_texture = ExtResource("8_72uoo")
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normal_scale = 0.29
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normal_texture = ExtResource("9_8afre")
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texture_filter = 2
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texture_repeat = false
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_xpgui"]
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resource_name = "screws"
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@@ -40,14 +44,14 @@ roughness = 0.190909
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ti5j6"]
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resource_name = "revolver1.wood"
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cull_mode = 2
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albedo_texture = ExtResource("9_5hgip")
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metallic_texture = ExtResource("10_8pilu")
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albedo_texture = ExtResource("11_n5qpq")
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metallic_texture = ExtResource("12_udgv8")
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metallic_texture_channel = 2
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roughness_texture = ExtResource("10_8pilu")
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roughness_texture_channel = 1
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normal_enabled = true
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normal_texture = ExtResource("11_acije")
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normal_texture = ExtResource("13_gdhx5")
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texture_filter = 2
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texture_repeat = false
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[sub_resource type="ArrayMesh" id="ArrayMesh_bakdl"]
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_surfaces = [{
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