Improved cloud saves

This commit is contained in:
derek
2025-04-10 14:32:59 -05:00
parent f267025f8b
commit fb67ce392a
9 changed files with 106 additions and 60 deletions

View File

@@ -47,7 +47,7 @@ func load_persistent_data():
print("No file found...")
func save_user_data():
Leaderboard.save_leaderboard_data()
Cloud.save_leaderboard_data()
var user_save_path = str("user://user_",str(GameGlobals.user_id),"_",str(GameGlobals.all_user_leaderboards[GameGlobals.user_id][GameGlobals.last_leaderboard_id]),"_data.save")
var file = FileAccess.open(user_save_path, FileAccess.WRITE)
@@ -149,7 +149,7 @@ func load_user_data():
func save_game_data(level_name):
Leaderboard.save_leaderboard_data()
Cloud.save_leaderboard_data()
var level_control = get_tree().current_scene
var player = level_control.player
var game_save_path = str("user://user_",str(GameGlobals.user_id),"_",str(GameGlobals.all_user_leaderboards[GameGlobals.user_id][GameGlobals.last_leaderboard_id]),"_last_level","_data.save")