Improved cloud saves
This commit is contained in:
@@ -47,7 +47,7 @@ func load_persistent_data():
|
||||
print("No file found...")
|
||||
|
||||
func save_user_data():
|
||||
Leaderboard.save_leaderboard_data()
|
||||
Cloud.save_leaderboard_data()
|
||||
var user_save_path = str("user://user_",str(GameGlobals.user_id),"_",str(GameGlobals.all_user_leaderboards[GameGlobals.user_id][GameGlobals.last_leaderboard_id]),"_data.save")
|
||||
var file = FileAccess.open(user_save_path, FileAccess.WRITE)
|
||||
|
||||
@@ -149,7 +149,7 @@ func load_user_data():
|
||||
|
||||
|
||||
func save_game_data(level_name):
|
||||
Leaderboard.save_leaderboard_data()
|
||||
Cloud.save_leaderboard_data()
|
||||
var level_control = get_tree().current_scene
|
||||
var player = level_control.player
|
||||
var game_save_path = str("user://user_",str(GameGlobals.user_id),"_",str(GameGlobals.all_user_leaderboards[GameGlobals.user_id][GameGlobals.last_leaderboard_id]),"_last_level","_data.save")
|
||||
|
||||
Reference in New Issue
Block a user