fixed death cam fov and added damage numbers
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@@ -16,6 +16,12 @@ const MAX_AV = 10
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@export var random_spread_amt = .01
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@export var bullet_damage = 1
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@export var turret_look_speed = 6
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@export var stamina : Resource
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@export var ammo : Resource
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@export var money : Resource
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@export var health_pickup : Resource
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@export var die_particles : Resource
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@export var damage_number : Resource
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@onready var level_control = get_tree().current_scene
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@onready var nav_agent = $NavigationAgent3D
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@@ -33,28 +39,7 @@ const MAX_AV = 10
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@onready var audio_fire = $AUIDO/Fire
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@onready var turret = $TurretLook/Turret
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@onready var turret_material = turret.get_surface_override_material(2)
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# OUTLINE MESHES
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@onready var turretoutline = $TurretLook/Turret/turretoutline
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@onready var foot_1_outline = $body/leg1/foot1/foot1outline
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@onready var leg_1_outline = $body/leg1/leg1outline
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@onready var foot_2_outline = $body/leg2/foot2/foot2outline
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@onready var leg_2_outline = $body/leg2/leg2outline
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@onready var foot_3_outline = $body/leg3/foot3/foot3outline
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@onready var leg_3_outline = $body/leg3/leg3outline
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@onready var foot_4_outline = $body/leg4/foot4/foot4outline
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@onready var leg_4_outline = $body/leg4/leg4outline
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@onready var bodyoutline = $body/bodyoutline
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@export var stamina : Resource
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@export var ammo : Resource
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@export var money : Resource
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@export var health_pickup : Resource
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@export var die_particles : Resource
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@onready var turret_look = $TurretLook
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@onready var outline_meshes = [$TurretLook/Turret/turretoutline,
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$body/leg1/foot1/foot1outline,
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$body/leg1/leg1outline,
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