fixed death cam fov and added damage numbers
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@@ -50,7 +50,7 @@ func _process(delta):
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else:
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queue_free()
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if ray.is_colliding() and ray.is_colliding() != null:
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if ray.is_colliding() and ray.get_collider() != null:
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if !ray.get_collider().is_in_group("player"):
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