fixed death cam fov and added damage numbers

This commit is contained in:
derek
2024-08-07 15:57:48 -05:00
parent 795e1ae7f6
commit fb1dd498b4
12 changed files with 258 additions and 46 deletions

34
scripts/DamageNumber.gd Normal file
View File

@@ -0,0 +1,34 @@
extends Label3D
var damage_amt
var start_position
const SPEED = 2
const SCALE_SPEED = 80
# Called when the node enters the scene tree for the first time.
func _ready():
start_position = position
var rand_scale = randf_range(.5,1.5)
scale.x = 1 * rand_scale
scale.y = 1 * rand_scale
text = str(damage_amt)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
#scale.x = lerp(0,1,SCALE_SPEED * delta )
#scale.y = lerp(0,1,SCALE_SPEED * delta)
position.y += SPEED * delta
var position_diff = clamp((position.y - start_position.y)/5,0,1)
modulate = Color(1, 1, 1,1 - position_diff)
outline_modulate = Color(1, 1, 1, 1 - position_diff)
if position_diff == 1:
queue_free()