Minor tweaks and bug fixes
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@@ -23,6 +23,8 @@ var cycle_count
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@export var fire_pitch_scale_amt = .2
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@export_group("Gun Assets")
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@export_subgroup("Main Assets")
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@export var r_hand_location : Node
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@export var l_hand_location : Node
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@export var chamber : Node
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@export var bullet : Resource
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@export var bullethole : Resource
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@@ -170,7 +172,7 @@ func reload(delta):
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if anim_player.is_playing() and anim_player.current_animation == "reload":
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level_control.ammo_current[gun_index] = 0
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func spawn_casings():
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func spawn_casings():
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for i in casing_array:
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i.visible = false
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if casings_chamber_last > 0:
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