Minor tweaks and bug fixes

This commit is contained in:
derek
2024-11-06 16:47:18 -06:00
parent fc00ce0fb2
commit fa054ad3ed
16 changed files with 203 additions and 43 deletions

View File

@@ -14,6 +14,7 @@ const DEAD_CAM_FOV = 50.0
@onready var level_control = get_tree().current_scene
@onready var whiteout = $Whiteout
@onready var ENEMY_TAUNT = preload("res://assets/enemy_taunt.tscn")
@onready var dead_mask = preload("res://assets/dead_mask.tscn")
@onready var animation_player = $AnimationPlayer
@onready var cam_target: Node3D = $CamTarget
@@ -53,6 +54,14 @@ func _ready():
for i in target.outline_meshes:
i.visible = true
## Get Distance from player to target in meters
#var distance_to_target = global_position.distance_to(target.global_position)
#var instance_dead_mask = dead_mask.instantiate()
##instance_dead_mask.scale *= Vector3(10,10,10)
#instance_dead_mask.transform.basis = transform.basis
#instance_dead_mask.global_position = global_position
#get_tree().current_scene.add_child(instance_dead_mask)
#set whiteout to size of screen
var viewportWidth = get_viewport().size.x
@@ -98,6 +107,8 @@ func _process(delta):
look_ray.look_at(Vector3(level_control.player.global_position), Vector3.UP)
camera.rotation = lerp(camera.rotation,look_ray.rotation,delta * CAMERA_LOOK_SPEED)
animation_player.play("whiteout")
3:
animation_player.play("whiteout")
func _on_timer_timeout():