Minor tweaks and bug fixes
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@@ -1064,7 +1064,7 @@ _data = {
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"swap_out": SubResource("Animation_nvmxj")
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}
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[node name="revolver1" node_paths=PackedStringArray("chamber", "casing0", "casing1", "casing2", "casing3", "casing4", "casing5", "casing_spawn0", "casing_spawn1", "casing_spawn2", "casing_spawn3", "casing_spawn4", "casing_spawn5", "bullet0", "bullet1", "bullet2", "bullet3", "bullet4", "bullet5", "anim_player", "barrel_raycast", "audio_fire", "audio_empty", "audio_reload") instance=ExtResource("1_i5f84")]
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[node name="revolver1" node_paths=PackedStringArray("r_hand_location", "chamber", "casing0", "casing1", "casing2", "casing3", "casing4", "casing5", "casing_spawn0", "casing_spawn1", "casing_spawn2", "casing_spawn3", "casing_spawn4", "casing_spawn5", "bullet0", "bullet1", "bullet2", "bullet3", "bullet4", "bullet5", "anim_player", "barrel_raycast", "audio_fire", "audio_empty", "audio_reload") instance=ExtResource("1_i5f84")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0718293, 0)
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script = ExtResource("2_7rsti")
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gun_name = ".44 Galore"
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@@ -1076,6 +1076,7 @@ bullet_force_mod = 10
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bullet_speed = 1500
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bullet_drop = 0.0
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random_spread_amt = 0.1
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r_hand_location = NodePath("revolver1/RHandLocation")
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chamber = NodePath("revolver1/Chamber")
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bullet = ExtResource("3_tru5y")
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bullethole = ExtResource("4_ubqgq")
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@@ -1204,6 +1205,9 @@ spot_range = 7.0
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spot_angle = 70.0
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spot_angle_attenuation = 0.353554
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[node name="RHandLocation" type="Node3D" parent="revolver1" index="6"]
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transform = Transform3D(-1.20667e-05, -3.33333, 0, 3.33333, -1.20667e-05, 0, 0, 0, 3.33333, 0.270288, 9.78444e-07, 0.555667)
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="1"]
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libraries = {
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"": SubResource("AnimationLibrary_2kb78")
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