Minor tweaks and bug fixes
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16
assets/dead_mask.tscn
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16
assets/dead_mask.tscn
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[gd_scene load_steps=3 format=3 uid="uid://h115ha7c1pwt"]
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[sub_resource type="SphereMesh" id="SphereMesh_yu0ox"]
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flip_faces = true
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radius = 10.0
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height = 20.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_b8pc5"]
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shading_mode = 0
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albedo_color = Color(0, 0, 0, 1)
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[node name="DeadMask" type="Node3D"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("SphereMesh_yu0ox")
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surface_material_override/0 = SubResource("StandardMaterial3D_b8pc5")
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