added chest serial numbers
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@@ -785,7 +785,7 @@ func hit(damage, fired_by, target_type):
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level_control.target_type = target_type
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recoil.add_recoil(Vector3(.5,.1,.1),10,10)
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if held_item != null:
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held_item.linear_velocity.y += 10
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held_item.linear_velocity.y += 5
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release_moveable()
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hurt_audio.play()
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health_indicator.color = Color(0.471, 0, 0, .25)
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