added chest serial numbers

This commit is contained in:
derek
2025-03-10 09:12:29 -05:00
parent c79e1fdfe5
commit f8eb44c3b2
73 changed files with 1189 additions and 63 deletions

View File

@@ -3,7 +3,9 @@ class_name Chest
@export var weapon_drops : Array[Resource]
@export var health : float = 30
@onready var serial_label: Label3D = $chest_lid/serial_number
var serial_number
var open = false
var drop_weapon
@@ -14,6 +16,10 @@ var drop_weapon
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
drop_weapon = weapon_drops.pick_random().instantiate()
if serial_number == null:
serial_number = GameGlobals.chests_spawned
GameGlobals.chests_spawned += 1
serial_label.text = "#" + str(serial_number).pad_zeros(4)
# Called every frame. 'delta' is the elapsed time since the previous frame.
@@ -35,3 +41,19 @@ func spawn_drop():
func interact():
hit(1)
func save():
var save_dict = {
"filename" : get_scene_file_path(),
"parent" : get_parent().get_path(),
"pos_x" : position.x,
"pos_y" : position.y,
"pos_z" : position.z,
"rot_x" : rotation.x,
"rot_y" : rotation.y,
"rot_z" : rotation.z,
"drop_weapon" : drop_weapon,
"health" : health,
"serial_number" : serial_number
}
return save_dict