death camera mostly working

This commit is contained in:
derek
2024-08-06 16:57:28 -05:00
parent 5275d80d79
commit f8b0cc2964
11 changed files with 251 additions and 189 deletions

View File

@@ -6,8 +6,10 @@
[sub_resource type="LabelSettings" id="LabelSettings_ic2ps"]
font = ExtResource("1_7a4sr")
font_size = 500
outline_color = Color(1, 1, 1, 0.498039)
[node name="PickupAnnounce" type="Label"]
visible = false
offset_right = 3440.0
offset_bottom = 1440.0
size_flags_horizontal = 3

11
assets/dead_cam.tscn Normal file
View File

@@ -0,0 +1,11 @@
[gd_scene load_steps=2 format=3 uid="uid://by7qyyhyurlw"]
[ext_resource type="Script" path="res://scripts/dead_cam.gd" id="1_qxtd8"]
[node name="DeadCam" type="Node3D"]
script = ExtResource("1_qxtd8")
[node name="Camera3D" type="Camera3D" parent="."]
[node name="LookRay" type="RayCast3D" parent="."]
target_position = Vector3(0, 0, -1)

View File

@@ -40,7 +40,6 @@ dead_player = ExtResource("2_4hoys")
SENSITIVITY = 0.008
BOB_AMP = 0.085
weapon_holder = NodePath("Head/Camera3D/WeaponHolder")
weapon_sway_amount = 0.5
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
visible = false